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Advanced [show]


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a grey suit, tan shirt, and brown tie. His red hair is singed and shortened. He has gleaming, smiling brown eyes.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of goblins once and for all.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and revenge

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Charles Cooper, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 9 (-1)9 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Everburning torch.


Social Check DCs


Manfred Hamilton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized grey coat and is in decent physical shape. He has moderate length white hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Manfred was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Bather. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Job. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Hamilton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Blue star sapphire (400 gp). Black pearl (200 gp).


Social Check DCs


Miles Perry, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a black collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He keeps his silver hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, In love. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Miles Perry, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lance Ryland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His blonde hair is long and unkept. His eyes are likewise gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Lance Ryland, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Anselm Carlyle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a pastel suit, black shirt, and yellow tie. His silver hair is still thick. His fierce green eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is wracked by social anxiety

Flaws: Shy, Fearful, Mundane. Bonds: Rich, Nature. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Carlyle, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 17 (+3)15 (+2)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. 1 Hourglass.


Social Check DCs

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