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Advanced [show]


Aldous Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly greatswords and hammers. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Criminal record. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Aldous Dumph, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Wordsworth, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. With bright blonde hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Anselm was raised in a hard working conservative environment. He worked as a nervous Priest and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Job. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Anselm Wordsworth, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Emerald (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 15th year, his parents were killed by a drow raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he wants revenge against drow

Flaws: Antagonistic. Bonds: In love, Poor, Enemies. Occupation: Soapmaker

Voice: Irish accent

Attributes [hide]

Roger Vance, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 7 (-2)10 (+0)
Skills Perception +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Rolf Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black trousers with yellow and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Rolf Tinley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)7 (-2) 18 (+4)17 (+3)
Skills Perception +6, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Bricklayer. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. Like his father and his sister before him, after school he went straight into learning to become a Bricklayer. He has achieved small success as a Bricklayer.

Motivation: To be a Baker again; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Van Es, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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