Everard Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and white robe with the hood down. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Bonds: Family, Adventurer, Has a crush. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp. Large well-done wool tapestry (600 gp).
Manfred Clapham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in white turtlenecks beneath a black coat with green slacks. His brown hair has been sun bleached extensively. He has hazel eyes.
Personality: He is extraordinarily eccentric. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Flaws: Insane. Bonds: Military, Poor, Immigrant, In love. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trym Shelby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of sais, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels kind of lost in life
Ideals: Fighting, Gifted. Flaws: Depressed, Shy. Bonds: Adventurer, Criminal record. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Bloodstone (70 gp). Chrysoberyl (50 gp).
Conrad Reed, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear black clothing when he does not wear armor. His auburn hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, his parents were killed by a orcs raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Optimist, Logical, Fighting. Flaws: Ugly. Bonds: Enemies, Has a crush. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Smoky quartz (30 gp). Deep green spinel (100 gp). Chalcedony (30 gp). 1 Minor magic item.
Randal Clayton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is typically in his Roofer uniform. His hair is golden, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up sai and armor he uses now. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Impeccable, Logical. Bonds: Job, Attractive, Nature. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2900 sp.
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Their contribution stands as a beacon of hope for all adventurers!