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Advanced [show]


Ralf Kitchur, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ralf was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Ralf Kitchur, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: Theobald was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Attractive, Immigrant. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Theobald Whitby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Balimaar Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. With bright white hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: Balimaar was born in the west. At a young age he loved to build and create. After coming to the age of reason, Balimaar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge.

Ideals: Gifted, Philantrophist, Persistence. Flaws: Addict. Bonds: Enemies. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Balimaar Conway, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is blonde and curly. His eyes are a pleasant gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Ernest Ainsley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Gomory Braxton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy black suit. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and a rival would like him out of the picture

Flaws: Disease. Bonds: Attractive, Job, Criminal record, Adventurer, Family. Occupation: Assassin

Voice: French accent

Attributes [hide]

Gomory Braxton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Moonstone (80 gp). Aquamarine (700 gp). 3 Alchemist’s fire. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs

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