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NPC Generator

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Advanced [show]


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Sailor. His red hair is smooth and relatively long. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Jeweler, but he was a colossal failure. He has achieved small success as a Sailor.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Job, Poor, Religious. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Gerard Marlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a green costume with the symbols of luck on his torso. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Norman Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Chad Washington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has moderate length silver hair. His eyes are amber and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Chad hails from a village terrorized by drow. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Chad Washington, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 5 (-3)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Barclay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. He is a great chef.

History: When he was but 4 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Godfrey Barclay, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (200 gp).


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the east to a Mason, Wymar learned a great deal about his mother's area of expertise. A gifted student he started as a Knight, but he got bored and became a Mason. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Entrepeneur, Philantrophist. Bonds: Job. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Churchill, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 16 (+3)7 (-2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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