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NPC Generator

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Advanced [show]


Hugh Browning, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has chestnut hair. His eyes are brown and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism. Flaws: Ugly, Hedonist, Disease. Bonds: Military. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Hugh Browning, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Peter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of goblins once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Immigrant, Attractive, Enemies, Rich. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Peter Cholmondeley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kody Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a hunchback. His chestnut hair has been sun bleached extensively. His eyes are a pleasant blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Impeccable. Flaws: Ugly, Mundane, Addict. Bonds: Poor. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Kody Lindsey, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Colton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black small hat and black clothes and is in decent physical shape. He keeps his long red hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A powerful brothel owner made him what he is. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he seems to be bored by most things

Flaws: Mundane, Insane. Bonds: Attractive, Criminal record, Mentor, Immigrant. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Reynard Colton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 17 (+3)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He has a very tight haircut. This blue eyed easterner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has drifted from career to career and currently works as a Beggar.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and money/treasure

Bonds: Job, Adventurer, Family, Nature, Rich. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Trym Hadley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)7 (-2) 12 (+1)8 (-1)
Skills Persuasion +1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs

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