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NPC Generator

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Advanced [show]


Manfred Brixton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with blue slacks. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Further expansion of business.

Bonds: Job, Has a crush, Military, Rich. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Brixton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His blonde hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: Eccentric and domineering, Thomas will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Extrovert, Optimist. Bonds: Rich, Immigrant, Adventurer. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Thomas Anderton, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raymond Woods, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright white hair and a scraggly beard. His eyes are likewise hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south to a Interpreter, Raymond learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Raymond never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Fighting, Persistence. Bonds: Job, Attractive, In love. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Raymond Woods, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Rolf Ainsley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his warhammer. His head has been shaved. His eyes are hazel and beady.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Flaws: Ugly, Impulsive. Bonds: Family, Rich. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Rolf Ainsley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light white in addition to tight pants. He keeps his black hair in a flapper bob. His amber eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born on a small isolated farm. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Guardian, Enemies, Nature, Adventurer. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Gunter Astley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 5 (-3)5 (-3)
Skills Intimidation -1, Nature +4
Senses Passive Perception 7
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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