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NPC Generator

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Advanced [show]


Wymar Peyton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and tends to wear a large brown jacket. His left leg appears badly burned and disfigured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the north. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Peyton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. Golden yellow topaz (1000 gp).


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a tan and yellow robe with the hood down. His hair, while still mostly black, has prominent grey streaks. He has several tiny ruby earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Insane, Disease. Bonds: Rich, Criminal record. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Gunter Marlowe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. His white hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 3 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Courier

Voice: French accent

Attributes [hide]

Gunter Winchester, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 18 (+4)7 (-2)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a red scarf. He carries with him a set of shortbows on his belt, each one with a aquamarine on the hilt. He has a long chestnut beard with little hanging trinkets. His eyes are likewise gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Flaws: Fearful. Bonds: Mentor. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Randal Gracey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He wears his blonde hair down. His gray unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Henry was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate, Persistence. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Henry Willoughby, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs

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