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NPC Generator

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Advanced [show]


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of goblins once and for all.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Kyle has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants to get laid; and an old rival family wants him found

Flaws: Mundane, Disease. Bonds: Enemies, Family, Has a crush. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Kyle Heiser, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. Coral (110 gp).


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with painting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Optimist, Artistic, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Richard Gresham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Randal Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green shirt with thin yellow vertical stripes and black pants. His white hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered dancing. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Artistic. Flaws: Addict, Depressed. Bonds: Military, Family. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Randal Harlow, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Red spinel (100 gp).


Social Check DCs


Percival Ogden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Fearful. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Percival Ogden, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his scimitar, and carries scimitars. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Mentor. Occupation: Sailor

Voice: American accent

Attributes [hide]

Theobald Mitchell, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Religion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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