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Advanced [show]


Hugh Darby, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His auburn hair is singed and shortened. His eyes are a pleasant green.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now mingles about in high society.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Rich. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Hugh Darby, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Stanford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with feathered hat. He keeps his long brown hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Athletic. Flaws: Mundane, Disease, Insomniac. Bonds: Slave. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Stanford, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp. Jet (60 gp). Alexandrite (500 gp). Jasper (80 gp).


Social Check DCs


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a worn and beaten armor, and his gloved hand is found clutching a bastard sword. His red hair is greasy and uncared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Has a crush. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Gilbert Kenley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Patrick Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great joy in being the best Mason in town.

History: His mother raised him in a mountain cabin. A gifted student he started as a Apothecary, but he got bored and became a Mason. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and further expansion of business

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Oakley, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 7000 sp. Rose (40 gp). Rhodochrosite (14 gp).


Social Check DCs


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is well dressed, constantly wearing a tan suit, white shirt, and brown tie. His black hair is thinning but still full. He has a dull look in his violet eyes.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: The child of a Sellsword, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Norman Sharps, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 16 (+3)15 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs

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