Wymar Merton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He keeps his red hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.
History: Gifted from a young age, Wymar studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Adventurer, Religious. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1 Good lock. 1 Magnifying glass.
Randal Heiser, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright brown suits and hats. He has styled his silver hair well, parting it to the right. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Entrepeneur, Gifted. Bonds: Attractive, Adventurer, Has a crush. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Conrad York, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a green costume with the symbols of the four houses of cards on his torso. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Conrad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Impeccable, Optimist. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Breastplate.
Patrick Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is lengthy. He has a dull look in his green eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Patrick studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Athletic, Justice, Gifted. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Arnold Marley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man is well dressed, but even with his fine clothing he looks run-down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny ruby earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 5 years old his parents immigrated from the west. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (500 gp).
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