Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His head has been shaved. His eyes are hazel.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by drow. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1000 sp.
Clerebold Breeden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His long red hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Guard.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Gifted. Bonds: Poor, Criminal record, Military, Job. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Coral (70 gp).
Odo Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple grey robe with black stripes complete with hood. He has a small bristly mustache and wavy red hair. He has gleaming, smiling hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the east his family was never financially stable. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Disease. Bonds: Family, Poor. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Golden yellow topaz (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Adelard Astley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a sickle. His hair, while still mostly golden, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Robert Soames, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Ideals: Entrepeneur. Bonds: Job, Military, Rich, Adventurer. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!