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NPC Generator

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Advanced [show]


Bertram Rayden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny topaz earrings on each ear.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Artistic, Pacifist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Bertram Rayden, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)8 (-1) 16 (+3)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adam Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up. His eyes, though not visible through his cowl, are brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. Through the years after Adam was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adam's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Adam Sutherland, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Blue quartz (6 gp).


Social Check DCs


Ernest Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet top hat and violet clothes. He is physically well-built. His brown hair is thinning but still full. He has blue eyes and a violet hat with a red feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.

History: A powerful necromancer made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Expand his business.

Flaws: Selfish. Bonds: Adventurer, Criminal record, Mentor, Job. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Ernest Middleton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Performance +5
Senses Passive Perception 13
Languages Common, Terran, Halfling, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Deep blue spinel (600 gp). Rose (20 gp). Freshwater pearl (11 gp).


Social Check DCs


Theobald Willoughby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears green trousers with black and blue striped suspenders. He wears various colorful collared shirts, marred by teas. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Theobald Willoughby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Athletics +1
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Anselm was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 13 years.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Kimberley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs

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