Ernest Blyth, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he typically wears brown cloth garments or leather armor. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Dyer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Dyer.
Motivation: He loathes his own lifestyle; and to be a servant again
Flaws: Shy, Antagonistic, Depressed. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Hunter Hampton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 6000 sp.
Guy Lester, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries a battered greatsword and tarnished crossbow as well. His long chestnut hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Guy hails from a village terrorized by illithids. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: In love, Enemies, Rich. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Nicholas Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Nicholas was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed. Bonds: Family, Mentor, Adventurer. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
Wymar Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He has a very tight haircut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Family, Religious. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Deep blue spinel (900 gp).
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