Patrick Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is braided into rings. His gray eyes peer out from beneath his deerstalker tan hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Poor, Attractive. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Lewis Quinton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. His blonde hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Adventurer. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Banded mail.
Everard Wakefield, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His golden hair is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and a rival would like him out of the picture
Flaws: Insane, Shy, Disease. Bonds: Criminal record, Mentor. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
Gunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is portly but not overly obese. His tied-back hair is silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Blacksmith, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Insane. Bonds: Guardian, Adventurer, Poor. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. White pearl (120 gp).
Alexandre Van Es, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady blue eyes.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His spouse's relatives view him with great suspicion; and to settle down with his crush
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Has a crush, Family. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Everburning torch. 3 Holy water. 1 Everburning torch. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
