Dustin Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Dustin lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: To settle down with his crush; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Attractive, Religious, Adventurer, Family, Has a crush. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp).
Balimaar Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His violet eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Slave, Job, Enemies. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Peridot (60 gp).
Anthony Byron, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his halberd. His hair is cut close to his head. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of eastern immigrants he idolized his father. Cursed with lycanthropy at a very young age, Anthony has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
Gilbert Tinley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of death around his neck, and a whip on his belt. He wears a top hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Adventurer. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Charles Quinton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. With a patchy black beard and wild black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 cp. Iolite (40 gp). 1 Climber’s kit. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!