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Advanced [show]


Ralf Marlowe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is wearing a long, pastel cloak. His left hand appears badly burned and disfigured. His white hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Dyer, Ralf learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Ralf Marlowe, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 17000 cp.


Social Check DCs


Arnold Easton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears yellow leather gloves, a yellow jacket, and tight pants. His moppish chestnut hair is in a traditional bowl cut. His eyes are gray and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Easton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 13 (+1)18 (+4)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Dean Alston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the south. He has had some formal dancing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and he has decided he is irredeemable

Ideals: Athletic, Artistic, Philantrophist. Bonds: Attractive, Poor. Occupation: Performer

Voice: Whispers

Attributes [hide]

Dean Alston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His blonde hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Percival was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has worked as a Gardener like his father before him.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Percival Sydney, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 18 (+4)11 (+0)
Skills Nature +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by beers. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes and a black hat with a blue feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

John Alston, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 26000 sp. 7 Acid flasks. 3 Alchemist’s fire. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs

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