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Advanced [show]


Gerard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a violet scarf. He has dyed his greying white hair a little too much giving a sharp white color. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Gerard Pinkerton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Optimist, Professionalism. Flaws: Disease. Bonds: Criminal record. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Bradly, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. He has styled his black hair well, parting it to the right. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Ernest was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Artistic, Athletic. Flaws: Ugly, Addict. Bonds: Family. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Ernest Woods, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Violet garnet (200 gp). Citrine (50 gp). Deep blue spinel (200 gp).


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is kept up in a ponytail inside a deerstalker hat. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His father raised him in a mountain cabin. He moved out west to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane. Bonds: Rich, Criminal record, Nature. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Gunter Denholm, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Thunderstones. 1 Thunderstones.


Social Check DCs


Clerebold Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. He keeps his brown hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north to a Mason, Clerebold learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Mason like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Insomniac, PTSD. Bonds: Attractive, Slave, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Ashley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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