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NPC Generator

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Advanced [show]


Charles Winchester, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He wears a colorful flower in his red hair. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Stableman, Charles learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Stableman for hire.

Motivation: He desires power and/or immortality.

Flaws: Emotional, Shy. Bonds: Attractive, Job, Adventurer. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Charles Winchester, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Ruler. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To pay off his debts; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Criminal record, Debt. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Hunter Shirley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Azurite (8 gp).


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Fighting, Extrovert, Philantrophist, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Trym Colton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp. Tiger eye turquoise (15 gp). Aquamarine (900 gp).


Social Check DCs


Solomon Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Spy. He has golden hair. His hazel eyes peer out from beneath his small tan hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Spy in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Spy job and began his own company from there.

Motivation: He wants revenge against gnolls; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Entrepeneur. Bonds: Job, Rich, Enemies. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Solomon Marlowe, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Guy Westcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He has a large grey mantle and cape that has been intricately interwoven into his blue robe. His brown hair is still thick. His eyes are a pleasant blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of eastern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Job, Adventurer. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Westcott, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 6 (-2)15 (+2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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