Simon Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear pastel tank tops with black pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Locksmith
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Shane Snape, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is short and auburn. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: Shane hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He wants revenge against brigands.
Ideals: Extrovert, Gifted. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp.
Henry Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly hammers and glaives. He keeps his golden hair in a flapper bob. His gray eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy, Addict. Bonds: Criminal record, Poor. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Henry Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a tan suit, grey shirt, and blue tie. His silver hair is cut short. This green eyed southerner is not easily forgotten.
Personality: Stoic and calm, he prefers to meditate than take action. He never wears the same outfit twice, unless he absolutely has to.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Disciplined, Artistic, Gifted. Bonds: Nature, Job. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 900 sp. Golden pearl (150 gp). Eye agate (12 gp).
Godfrey Barney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a grey and blue handkerchief worn on his right side. His hair is long and blonde with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud; and human compassion
Ideals: Philantrophist. Flaws: Ugly, Depressed, Racist. Bonds: Immigrant, Enemies. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!