Jocelyn Upton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are green.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Adventurer. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Simon Shelly, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: To unite with his brother.
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Mentor, Family. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Cory Ryley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and is generally well dressed albeit a few years behind the times. His red hair is kept up in a ponytail inside a broad hat. His eyes are brown and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Cory studied abroad. A gifted student he started as a Engraver, but he got bored and became a Banker. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 2300 sp.
Randal Kirby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with tan pants. His silver hair is kept up in a ponytail inside a Stetson hat. He has violet eyes and a black hat with a tan feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sellsword father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Pacifist. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Alexandrite (200 gp). Amethyst (100 gp). Violet garnet (200 gp). 1 Everburning torch.
Simon England, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His long black hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up trident and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends
Flaws: Shy, Selfish, Racist. Bonds: Nature, Adventurer. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +6
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!