Alexandre Mitchell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean blue cloak covering his clean studded leather, and a wedding ring on his right hand. His silver hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: Alexandre was born the youngest of three triplets. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge
Ideals: Gifted. Bonds: In love, Family, Military, Enemies. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold music box (1000 gp). Brass mug with jade inlays (500 gp). 1 Half-Plate.
Guy Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away.
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Poor, Military, Enemies. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp. 1 Breastplate. 1 Banded mail.
Reynard Rayden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has a long silver beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Reynard studied abroad. His childhood dream was to be a Cartwright, but he was a colossal failure. He became a Butcher soon after.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp.
Justin Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has no hair. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Sage father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp. Amber (80 gp). Zircon (20 gp). 1 Minor magic item.
Bertram Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of falchions on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His blue eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the south. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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