Robert Bradley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 5 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp.
Dustin Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He keeps his black hair in a pixie cut. He has a dull look in his green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 3 years old his parents immigrated from the west. His divine abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Family, Immigrant, Adventurer. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler.
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his white hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the north. A freak accident while working with his Fisher mother left him crippled. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a mercenary and was forced into it by his family
Flaws: Ugly, Fearful, Disease. Bonds: Family, Poor. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Patrick Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He keeps his red hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Simon Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His black hair and beard is wavy and long. He has a dull look in his violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Simon was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Actor job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Job, Adventurer. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
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