Charles Shelly, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. His chestnut hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Charles was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up longsword and armor he uses now. He inherited the family business which he has now maintained for 7 years.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Family, Nature. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. 4 Tanglefoot bags. 6 Acid flasks. 4 Tanglefoot bags.
Manfred Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Calm and collected, he is a well trained Soapmaker. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the north, but his parents moved at a very young age to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Soapmaker soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Ugly, Fearful, PTSD. Bonds: Job, Immigrant. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Henry Gresham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He has moderate length silver hair. His eyes are amber.
Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Seeks redemption.
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Criminal record, Debt. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Adelard Walcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black trousers with blue and white striped suspenders. He wears various colorful collared shirts. His black hair is thinning but still full. His brown eyes peer out from beneath his feathered black hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful slaver made him what he is. In his 10th year, his parents were killed by a gnolls raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting. Bonds: Immigrant, Mentor, Enemies. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Gerard Northcott, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly blonde, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise his children well; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Bonds: Has a crush, Family, Poor, Adventurer. Occupation: Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2400 sp. 3 Tanglefoot bags. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
