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NPC Generator

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Advanced [show]


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He wears a broad hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.

History: Born in the north to a Interpreter, Bertram learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Dayton, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Ernest Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. He has moderate length white hair. His hazel eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Justice. Bonds: Attractive, Job, Poor. Occupation: Baker

Voice: French accent

Attributes [hide]

Ernest Hampton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting brown shirt and pants. His auburn hair is greasy and uncared for. His eyes are blue.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Ruler, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Extrovert. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Trym Berkeley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Balimaar Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, tan, dusty cloak. His blonde hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Balimaar Beckwith, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Hematite (14 gp).


Social Check DCs


Bernard Morley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair is cut short. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 4 years old his parents immigrated from the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Bernard Morley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Moss agate (7 gp). Carnelian (60 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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