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Advanced [show]


Tim Watson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky green painted plate armor. His blonde hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: When he was but 8 years old his parents immigrated from the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Justice. Flaws: Shy. Bonds: Poor, Immigrant, Religious. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Tim Watson, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Charles Everly, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a chestnut handlebar mustache and slicked back chestnut hair. He has several tiny jet earrings on each ear.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Everly, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 6 (-2)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 23000 sp. Red garnet (90 gp). Alexandrite (400 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate. 1 Buckler.


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso, and carries kukris. His brown hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Logical, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Randal Anderton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Allerton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered hammer and tarnished dagger as well. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Immigrant. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Wymar Allerton, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)17 (+3) 16 (+3)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Aquan, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roger Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a large black jacket. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Roger was born with his father's beautiful face. His divine abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Greedy, Insane. Bonds: Criminal record, Attractive. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Roger Clayton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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