Trym Washington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Family, Mentor. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 90 pp.
Chad Stanley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a broad hat to hide his balding. His amber unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Racist. Bonds: Rich, Attractive, Adventurer. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 400 gp.
Adelard Blyth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, black, dusty cloak. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the left. His green eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 3 years old his parents immigrated from the north. A gifted student he started as a Fisher, but he got bored and became a Herbalist. He then took over the family business and is one of the better Herbalist for hire.
Motivation: He seems to be bored by most things; and to be a fisher again
Ideals: Justice. Flaws: Greedy, Mundane. Bonds: Immigrant, Job. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 19000 cp.
Don Melancon, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his grey robe. His white hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. He moved out west to avoid the crime he committed. He has never given up on his painting dream.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 50 pp. Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
William Redfield, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. He sports a long chestnut beard, and similarly colored long hair. His amber eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnoll, Druidic
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2900 sp. Red-brown spinel (40 gp). Coral (40 gp).
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