John Graham, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and curly. This brown eyed easterner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: He was born in the east, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic. Flaws: Impulsive, Lazy. Bonds: Rich, Immigrant. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His long golden hair reaches down to his waist. His eyes are amber and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.
History: He got into the Weaver business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Attractive, Job. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Wymar Tyndall, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and is pretty ugly. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.
History: He was raised by priests from a young age. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Infernal, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 800 sp.
Norman Graham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: To get a good night's sleep.
Ideals: Persistence, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 400 gp. 1 Silk rope. 1 Hourglass. 1 Masterwork manacles.
Kyle Clive, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His right hand appears badly burned and disfigured. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Terse, Disease, PTSD. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 600 sp. 1 Banded mail. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
