Diggory Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a slight overbite and is overall scrawny. His tied-back hair is white. His amber eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: Diggory was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently the stress of being a Sellsword has made it difficult for him to sleep.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Persistence, Entrepeneur. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 2 Antitoxin.
Wymar Barney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his hammer. His golden hair is slicked back into a classic pompadour. He has hazel eyes.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple +4
Possessions: 500 gp. Freshwater pearl (11 gp). Azurite (11 gp). Hematite (11 gp). 1 Minor magic item.
Clerebold Harper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his morningstar. He has a small bristly mustache and wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Logical, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Rolf Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, blue, dusty cloak. His hair is white and curly. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Nature. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Patrick Ashley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a yellow vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is long and unkept. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Merchant. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Logical. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 70 pp.
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