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NPC Generator

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Advanced [show]


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has styled his red hair well, parting it to the right. His fierce hazel eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Performer in town.

History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Depressed. Bonds: Job, Poor. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Trym Acton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Jeweler does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His white hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Gilbert hails from a village terrorized by drow. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Jeweler.

Motivation: A deep hatred of drow; and he wants revenge against drow

Flaws: Ugly, Antagonistic, Shy. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Gilbert Graeme, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Gilbert Tyndall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears just a blue suit. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Gilbert Tyndall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3000 sp. Chrysoprase (50 gp). Brown-green garnet (90 gp). Aquamarine (200 gp).


Social Check DCs


Geoffrey Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He wears his black hair down. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Geoffrey was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Beitz, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Reynard Perry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His auburn hair, when down, is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Reynard hails from a village terrorized by gnolls. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He now owns his own business.

Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Perry, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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