Randal Graham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: He comes from a rich western family. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by illithids. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To be a Fisher again.
Ideals: Persistence. Bonds: Attractive, Job, Rich, Enemies. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Anthony Carlton, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and wants a kiss
Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Lazy. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.
Gomory Browning, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a simple green robe with red stripes complete with hood. He has black hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Poor. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 44000 sp. 1 Minor magic item.
Theodoric Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a tan scarf, and he perpetually has his kukri ready. He has a small bristly mustache and wavy golden hair. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Money/treasure.
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 5 (-3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. 1 Silk rope.
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. He has violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up greatsword and armor he uses now. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. Deep blue spinel (800 gp). Amethyst (110 gp). Jasper (80 gp). Chrysoprase (80 gp).
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