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Kody Brandon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His auburn hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.

History: Kody was born in the south. At a young age he loved to build and create. In his 12th year, his parents were killed by a dire rats raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Philantrophist, Logical, Persistence. Flaws: Disease. Bonds: Enemies. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Kody Brandon, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)13 (+1) 14 (+2)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His blonde hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born a particularly ugly child, much to the horror of his parents. Manfred was born on a far eastern desert where he grew up under the tutelage of his father, an expert Assassin. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and revenge

Flaws: Antagonistic, Ugly. Bonds: Enemies, Immigrant, Family. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Manfred Radcliffe, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Jade (140 gp). Red-brown spinel (140 gp). 1 Minor magic item.


Social Check DCs


Percival Holton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple black robe with grey stripes complete with hood. His blonde hair is cut short with large spiked bangs in the front. His amber unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease. Bonds: Enemies, Adventurer, Criminal record. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Holton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered sai and tarnished warhammer as well. He wears a deerstalker hat to cover his moderate length golden hair. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in warhammer use. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Enemies, In love. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Anselm Ramsay, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Morley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His silver hair is cut short with large spiked bangs in the front. His half smiles and green eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses divination through singing.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his dancing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Charles Morley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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