Thomas Blankley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man has a large green mantle and cape that has been intricately interwoven into his tan robe. His red hair, when down, is lengthy. His eyes are likewise gray.
Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Shy. Bonds: Guardian, Criminal record, Slave, Debt. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
John Camden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He has the majority of his body covered in plate. He has a hunchback. His red hair is singed and shortened. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Simple lock.
Roland Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Fletcher, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and wishes to resurrect an old love
Flaws: Ugly. Bonds: In love, Poor, Adventurer, Has a crush. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 700 sp.
Trym Kitchur, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. With a patchy golden beard and wild golden hair. His eyes are likewise violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: Trym was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Persistence. Bonds: Military, Has a crush. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 400 gp.
Godfrey Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. He has a long auburn beard with little hanging trinkets. His fierce blue eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: He was born to loving parents in a slum to the west. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Gifted. Bonds: Family, Poor, Adventurer. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Eye agate (5 gp). Jade (90 gp). Brown-green garnet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
