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NPC Generator

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Advanced [show]


Anthony Harrington, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large white tufts of hair around his ears. His eyes are amber and he is always smoking a pipe.

Personality: Anthony is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: To be a Sailor again.

Ideals: Extrovert, Athletic. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Harrington, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Wymar Graham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in black turtlenecks beneath a violet coat with grey slacks. His tied-back hair is blonde. His brown unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 5 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate. Flaws: Disease, Addict. Bonds: Immigrant. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Wymar Graham, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)7 (-2) 12 (+1)13 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 1 Chain shirt.


Social Check DCs


Norman Rowley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His long black hair reaches down to his waist. His eyes are likewise hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Ruler in town.

History: His father raised him in a mountain cabin. A gifted student he started as a Bather, but he got bored and became a Ruler. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Norman Rowley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Jocelyn Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a grey shirt with thin green vertical stripes and black pants. He has a hunchback. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Tattersall, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp.


Social Check DCs


Ernest Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting brown shirt and pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Ernest Winterbourne, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 13 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 4 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs

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