Robert Nibley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his auburn hair in a flapper bob. His eyes are blue and catlike.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Shane Brandon, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man is dressed in an above average manner. His white hair is still thick. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of illithids once and for all.
History: Shane was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic, Opinionated. Bonds: Attractive, Poor, Enemies. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ralf Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and carries longswords. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Godfrey Whitby, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away.
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Enemies, Poor. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Drogo Rutland, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and likes to wear yellow tank tops with violet pants. He has wavy auburn hair. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: Expand his business; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Lazy, Insane. Bonds: Job, Nature. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 900 sp. 1 Chain shirt.
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