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NPC Generator

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Advanced [show]


Gerard Barton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Gerard Barton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 18000 sp.


Social Check DCs


Frederick Emsworth, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky black painted plate armor. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west to a Mortician, Frederick learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Insane. Bonds: Family, Job, Criminal record. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Frederick Emsworth, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 5 (-3)7 (-2)
Skills Insight -1, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 17000 cp. Obsidian (10 gp).


Social Check DCs


Balimaar Yorke, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky brown painted plate armor. He wears a top hat to cover his moderate length auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Fletcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Poor, Job. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Balimaar Yorke, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tim Woods, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Tim Woods, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Payton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Payton, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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