Don Harper, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Scribe profession.
History: Gifted from a young age, Don studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He used his abilities to trick people and travel the world for free.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Racist. Bonds: Job, Criminal record, Adventurer. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10000 cp.
William Sutherland, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears yellow leather gloves, a yellow jacket, and tight pants. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: Born in the east his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and to reunite with his old friends
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Peter Weston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely red suit with green socks and a vest with buckled shoes. With bright chestnut hair and a scraggly beard. His half smiles and green eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the east. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Undercommon, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Hematite (16 gp). 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.
Trey Bentham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears grey cloth garments or leather armor. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast plains. He worked as a nervous Mayor and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Roland Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy red hair. He has a tattooed face.
Personality: Eccentric and domineering, Roland will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Logical. Bonds: Attractive, Religious, Family. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
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