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NPC Generator

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Advanced [show]


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He wears his brown hair down. His eyes are amber and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Guardian. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Westcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Stanley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Alexandre Stanley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Cory Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green coat over a violet low-cut shirt, and a small hat upon his head. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Ugly, Disease, Lazy. Bonds: Poor. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Cory Alston, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lewis Hastings, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown painted combat armor at almost all times. His chestnut hair is unkempt and raggedy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Lewis Hastings, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears white cloth garments or leather armor. His tied-back hair is red. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Armorer for hire.

Motivation: To be a Bricklayer again; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Nature. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Ernest Merton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 6 (-2)16 (+3)
Skills Medicine +0, Performance +5
Senses Passive Perception 8
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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