Alex Langley, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length golden hair. He wears large thick round spectacles.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: A small bag of saffron. (100 gp).
Guy Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan costume with the symbols of death on his torso. His hair is long and chestnut with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has a tattooed face.
Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the north, but his parents moved at a very young age to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Guy managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Retire the richest man in the north; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Insane. Bonds: Criminal record, Immigrant, Rich. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 30000 cp. Red-brown spinel (90 gp). Moonstone (40 gp). 1 Minor magic item.
Gunter Royston, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He carries with him a set of greataxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is blonde, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gunter hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A deep hatred of orcs.
Ideals: Fighting, Joker. Bonds: Attractive, Job, Enemies. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. Deep blue spinel (900 gp).
Conrad Bing, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a tight fitting blue shirt and pants. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Stableman, but he got bored and became a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and balancing his hectic life and new brewer responsibilities is difficult
Flaws: Fearful, Disease. Bonds: Attractive, Family, Job. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Godfrey Thorpe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is wearing a long, brown, dusty cloak. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Opinionated. Flaws: Selfish, Antagonistic. Bonds: Rich, Family. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Buckler. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
