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NPC Generator

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Advanced [show]


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak. He is muscular with a powerful set of arms. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: Anselm was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Opinionated, Gifted, Logical. Bonds: Attractive, Family. Occupation: Healer

Voice: Raspy

Attributes [hide]

Anselm Weld, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. He has a small bristly mustache and wavy silver hair. His eyes, though not visible through his cowl, are hazel.

Personality: Calm and collected, he is a well trained Roofer. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Rich, Job, Enemies, Religious, Mentor. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Everard Hamilton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His brown hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Bowyer father left him crippled. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Insane. Bonds: Rich, Attractive, Criminal record, Mentor. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Hubert Sherwood, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean black cloak covering his clean studded leather. His long brown hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Tailor, Gerard learned a great deal about his mother's area of expertise. His childhood dream was to be a Beggar, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Gerard Colton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 8 (-1)17 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 47000 sp. Aquamarine (300 gp). Zircon (30 gp). Peridot (30 gp). Alexandrite (300 gp). 1 Minor magic item.


Social Check DCs


Aldous Hampton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Spy. With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: He got into the Spy business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Insomniac. Bonds: Job, Nature, Criminal record. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Aldous Hampton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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