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Advanced [show]


Diggory Westcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He sports a flattop hair cut. His hazel eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has never given up on his writing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Criminal record, Adventurer, Slave. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Diggory Westcott, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light grey in addition to tight pants. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against giants

Ideals: Impeccable. Bonds: Attractive, Nature, Enemies, Immigrant, Guardian. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Ernest Blankley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dustin Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He is physically well-built. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Sculptor, Dustin learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Sculptor soon after.

Motivation: Expand his business.

Flaws: Insomniac, Antagonistic. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Dustin Halsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear black pants and tee shirts. His hair is greying and his face has many wrinkles. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Gifted, Professionalism. Bonds: Attractive, Poor, Enemies. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Gilbert Brandon, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Athletics +4, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: Eye agate (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Charles Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy brown hair. His fierce green eyes like to dwell on things.

Personality: He can speak with the recently deceased. He has all his life been fascinated with music.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Rich, Mentor. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Charles Bentley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 15 (+2)5 (-3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Brass mug with jade inlays (300 gp).


Social Check DCs

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