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NPC Generator

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Advanced [show]


Balimaar Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His golden hair is lengthy. He has blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Balimaar was born with his father's beautiful face. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker, Logical. Bonds: Attractive, Job. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Balimaar Kensley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Trym Enfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems, and is pretty ugly. He wears his silver hair down. His gray eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He struck the Seamstress job and began his own company from there.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.

Flaws: Ugly, Impulsive, Mundane. Bonds: Rich, Job, Religious. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Trym Enfield, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His silver hair is thinning but still full. He has gray eyes and a violet hat with a grey feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: A powerful slaver made him what he is. A gifted student he started as a Sailor, but he got bored and became a Glassblower. He has drifted from career to career and currently works as a Glassblower.

Motivation: Further expansion of business.

Ideals: Philantrophist, Pacifist. Bonds: Attractive, Poor, Mentor, Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Drogo Gentry, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 10 (+0)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Infernal, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Hunter Atterton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a violet suit, white shirt, and blue tie. His red hair has been sun bleached extensively. His eyes are violet and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Adventurer, Immigrant. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Hunter Atterton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Arnold Charlton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: PTSD. Bonds: Has a crush, Adventurer. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Charlton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 90 pp. Iolite (30 gp). Rhodochrosite (4 gp).


Social Check DCs

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