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NPC Generator

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Advanced [show]


Bernard Benson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. He wears his black hair down. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly. Bonds: Enemies, Adventurer, Military, Poor. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Benson, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Hunter Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He wears a top hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Hunter Windsor, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears violet cloth garments or leather armor. His Stetson hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: Manfred was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.

Motivation: To be a Spy again; and find a way to reverse the transformation of his sister

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Manfred Brixton, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Lapis lazuli (10 gp). Malachite (10 gp). Golden pearl (130 gp).


Social Check DCs


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants, and sports empty pouches on his belt. His red hair is greasy and uncared for. His green eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Doctor soon after.

Motivation: He would like to get married and retire; and he wants to get laid

Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Has a crush. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Anselm Soames, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His blonde hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Sellsword, but he was a colossal failure. He has never given up on his dancing dream.

Motivation: To end his boredom; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Gentry, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)13 (+1) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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