Roland Beverly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He carries with him a set of bastard swords on his belt, each one with a amethyst on the hilt. His red hair is braided into rings. His amber unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He became a Stylist soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Job, Military, Family. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Guy Jacobs, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears skinny pants and wears a tan and blue robe with the hood down. He is tall, broad shouldered and powerfully built. He wears his auburn hair down. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Guy was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Religious, Family, Adventurer. Occupation: Layabout
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Randal Marleigh, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a spear. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has gleaming, smiling amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a crush on the local beggar
Flaws: Disease. Bonds: Attractive, Family, Has a crush, Criminal record. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 6000 cp.
Charles Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has moderate length white hair. His gray eyes dart from person to person.
Personality: Calm and collected, he is a well trained Bounty Hunter. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north, but his parents moved at a very young age to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Flaws: Shy. Bonds: Job, Immigrant, Criminal record. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Arnold Fidget, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. With bright chestnut hair and a scraggly beard. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Criminal record, Family. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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