Robert Crawford, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear blue pants and tee shirts. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 6 years old his parents immigrated from the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Religious, Immigrant. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Finely wrought small gold bracelet (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
William Shelley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His chestnut hair is styled in orderly dreadlocks. His violet eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Extrovert, Gifted. Bonds: Attractive. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 5 (-3) | 7 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Bertram Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 15th year, his parents were killed by a brigands raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Enemies, Rich. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee.
Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a small bristly mustache and wavy golden hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Roger Stapleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying sister.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Slave, Job. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Fire opal (800 gp). Hematite (11 gp). Peridot (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
