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NPC Generator

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Advanced [show]


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a brown suit, white shirt, and brown tie. His clothes are grease stained in places. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes peer out from beneath his top brown hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Thomas Mitchell, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Everard Morley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by sweets. His hair is short and brown. He has gleaming, smiling gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the north to a Assassin, Everard learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Depressed, Antagonistic. Bonds: Enemies, Job. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Everard Morley, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Thomas Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist, Persistence. Bonds: Slave, Rich, Job. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Thomas Harrington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gilbert Lancaster, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Joker. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Gilbert Lancaster, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 17 (+3)15 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Clerebold Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His auburn hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Pacifist. Bonds: Attractive, Adventurer, Religious. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Huxley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Cloth of gold vestments (80 gp). Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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