Bertram Reid, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Bertram was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Fearful, Insane. Bonds: Attractive, Family. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 1 Minor magic item.
Heward Heiser, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a grey poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He cannot resist a sob story and will often dote over anyone who has one.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He is unsatisfied with his job; and to be a slave trader again
Ideals: Artistic, Philantrophist. Bonds: Attractive, Military, Job. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2700 sp. Jasper (20 gp). Smoky quartz (20 gp).
Anthony Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. With a patchy chestnut beard and wild chestnut hair. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Lazy. Bonds: Adventurer, Job, Criminal record. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. White opal (600 gp). Moonstone (50 gp). 5 Acid flasks. 5 Acid flasks. 2 Tanglefoot bags.
Chad Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Optimist, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Mentor, Debt. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 7 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Gunter Astley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He wears his white hair up in a very large beehive style do. He has a dull look in his violet eyes.
Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Locksmith, but he got bored and became a Slave Trader. He has achieved small success as a Slave Trader.
Motivation: Revenge; and he is greedy
Flaws: Insane. Bonds: Enemies, Rich, Job. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Red-brown spinel (160 gp).
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