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John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He takes great joy in being the best Apothecary in town.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up kukri and armor he uses now. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor, Nature. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

John Tewksbury, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)9 (-1) 5 (-3)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: He was raised in a mountains tribe. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Nature, Adventurer, Debt. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Wymar Snape, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, constantly wearing a yellow suit, brown shirt, and grey tie, marred by sweets. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Flaws: Ugly, Insomniac. Bonds: Job, Family, Military. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Aldous Staurheim, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)12 (+1) 15 (+2)7 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Obsidian (7 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Roscoe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his left hand. His white hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Human compassion.

Ideals: Pacifist. Flaws: Ugly, Insane, Racist. Bonds: In love. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Robert Roscoe, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Guy Thornton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear grey clothing when he does not wear armor. His tied-back hair is auburn. He has amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.

History: When he was but 5 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Artistic. Flaws: Mundane, Depressed. Bonds: Immigrant, Job. Occupation: Weaver

Voice: German accent

Attributes [hide]

Guy Thornton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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