John Wellington, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Emotional, Antagonistic. Bonds: Military, Job. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Peter Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. His long golden hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: To protect his home; and he is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Guardian. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 5 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 34000 sp. 1 Everburning torch. 1 Everburning torch.
Gerard Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has wavy red hair. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He has worked as a Unemployed like his mother before him.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Chad Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his black hair up. His hazel eyes dart from person to person.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.
History: The child of a Tanner, who enjoyed hunting, Chad was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and balancing his hectic life and new barber responsibilities is difficult
Flaws: Selfish. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Theobald Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly pickaxes and greataxes. He has styled his black hair well, parting it to the right. His amber eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the south. He moved out north to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Coral (140 gp).
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