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NPC Generator

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Shane Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: The child of a Mason, who enjoyed hunting, Shane was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Joker, Persistence. Bonds: Adventurer, Nature. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Shane Moreno, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Barlow, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses in yellow turtlenecks beneath a violet coat with tan slacks. His white hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Human compassion.

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Slave. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Frederick Barlow, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His chestnut hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Disease, Fearful. Bonds: Immigrant, Debt. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Cory Gresham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)7 (-2) 9 (-1)15 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Richard Tinley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His hair, while still mostly golden, has prominent grey streaks. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Richard was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and retire the richest man in the east

Ideals: Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Family, In love. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Richard Tinley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Adelard Clayton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue shirt with thin white vertical stripes and brown pants. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the east. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant, Religious. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Adelard Clayton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)16 (+3) 17 (+3)5 (-3)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Draconic, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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